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MEDIA COVERAGE: ISTHISIT #3

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My early project Obamads is featured in Bob Bicknell-Knight's excellent magazine isthisit. I'm in great company: the publication features works by Aaron McCarthy, Alan Butler, Alexandra Ehrlich Speiser, Anastasia Semenoff, Andy Nizinskyj, Aram Bartholl, Benjamin Warner, Bertie Irons, Brent Watanabe, Calum Bowden, Christina Smiros, Claire L. Evans, Dani Ploeger, David Blandy, David OReilly, Duncan Herd, Ellie Power, Emily Godden & Audit Chaos, Eva and Franco Mattes, Felix Treadwell, Fengyi Zhu, Gabriel Junqueira, Gabrielle Noel, Georgie Roxby Smith, Georgina Tyson, Gerhard Mantz, Harun Faroki, Henry Driver, Ian Cheng, Ian Malhotra, Isa Magalhaes, Jason Rohrer, Jon Haddock, Joscha Steffens, Joseph DeLappe, Kara Gut, Kasem Kydd, Katy Roseland, Klara Vincent-Novotna, Lawrence Lek, Lee Boötes, Liv Preston, Lucas Glenn, Marta Strazicic, Mathew Zefeldt, Max Colson, Mélanie Courtinat, Michael Pybus, Miyö Van Stenis, Ololade Adeniyi, Pete Jiadong Qiang, Petra Szemán, PucciSethCnxion, Raúl Berrueco, Roc Herms, Sandra Araújo, Second Front, Sian Fan, Silvia Dal Dosso, Stacey Davidson, Stefan Schwarzer, Tea Strazicic, Theo Triantafyllidis, Thomson and Craighead, Todd Deutsch, Tom Kobialka, Valentin Dommanget, Viktor Timofeev, Will Kendrick, Willem Weismann, fleuryfontaine, tissue.hunter, Jakob Kudsk Steensen, Bob Bicknell-Knight, Olly Bharat, Oliver Payne, Elliott Burns, Kent Sheely, Frances Kelly, Mathias Jansson, Motsonian, Samuel Capps, Sid and Jim, Hannah Nussbaum, Nora Silva and Ped.

You can order isthisit #3 here.

GAME VIDEO/ART. A SURVEY

GAME VIDEO/ART. A SURVEY

APRIL 4 – JULY 31, 2016

OPENING: APRIL 4, 2016 AT 6 PM

OPEN SPACE CONTEMPORARY EXHIBITION HALL, IULM

VIA CARLO BO 7, 20143 MILAN, ITALY

ARTISTS: ASHLEY BLACKMAN, LARRY ACHIAMPONG & DAVID BLANDY, BENJAMIN BARDOU, REWELL ALTUNAGA, HUGO ARCIER, MARTA AZPARREN, JOSH BRICKER, JOSEPH DELAPPE, CLAIRE EVANS, CHRIS HOWLETT, KEUNG WAI HUI, HARUN FAROCKI, FOCI + LOCI, ANITA FONTAINE, KENT LAMBERT, LAWRENCE LEK, LES RICHES DOUANIERS, MARCO MENDENI, MILTOS MANETAS, VICTOR MORALES, OSCAR NODAL, PAOLO PEDERCINI, BADEN PAILTHORPE, TOM RICHARDSON, KENT SHEELY, GEORGIE ROXBY SMITH, PALLE TORSSON, MICHIEL VAN DER ZANDEN, BILL VIOLA WITH USC GAME INNOVATION LAB, ANGELA WASHKO, IP YUK-YIU, BRENT WATANABE.

CURATED BY MATTEO BITTANTI AND VINCENZO TRIONE

An official event of the XX1T Triennale International Exhibition. 21 Century. Design After DesignGAME VIDEO/ART. A SURVEY is the largest exhibition of game-based video installations ever staged in Italy. Transforming the spaces of IULM’s Contemporary Exhibition Hall into a visual landscape of made of pixels and polygons, GAME VIDEO/ART. A SURVEY features approximately thirty international artists working with videogames. Also known as machinima, these video installations explore themes related to simulation and representation, replay and re-enactment, architecture and urbanism, sex and race, gender and politics.

GAME VIDEO/ART. A SURVEY also showcases several canvases by Greek-born artist Miltos Manetas, who spearheaded the development of game-based video art with Miracle (1996), first shown at Joint Ventures, an exhibition curated by Nicolas Bourriaud at Basilico Gallery in New York, and included in GAME VIDEO/ART. A SURVEY to inspire a new generation of video players.

Ranging from institutional critique to new media production, GAME VIDEO/ART. A SURVEY emphasizes the visual nature of digital gaming and its potential for creative expression, rather than mere escapism. By bringing together gaming technologies, experimental filmmaking, video and performance art, GAME VIDEO/ART. A SURVEY invites viewers to see a different side of play.

Although a recent development in contemporary art, machinima allows for a unique and differentiated experience from non-interactive media such as painting and sculpture. Moreover, machinima is, by definition, derivative and recombinant, suggesting a blurring of boundaries between content consumer and creator. Accordingly, the exhibition also explores issues related to copyright, creativity, appropriation, and resistance. Finally, the show title alludes to the concept of Game Art, that is, the use of gaming technologies and aesthetics to produce artistic experiences.

GAME VIDEO/ART. A SURVEY is curated by Matteo Bittanti and Vincenzo Trione with the collaboration of students of the the 2nd Year Program in Arts, Markets, and Cultural Heritage at IULM under the guidance of Anna Luigia De Simone. An exhibition catalogue featuring critical contributions from art historians, critics, and scholars will be released in June 2016. Collateral events include screenings, panels, and performances, all taking place at IULM.

LINK: GAME VIDEO/ART. A SURVEY